100 years ago, the Toronto Public Library hired Lillian Smith - the first professionally trained children’s librarian in the British Empire.
Miss Smith was the first to actively select children’s books for young patrons and was instrumental in developing library programs just for children. Storytelling became an integral part of the library staff’s work, and according to Miss Smith, “the story hour is unquestionably one of the best methods of attracting children to books.”
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A blog about librarianship, libraries and role playing games.
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Tuesday, February 14, 2012
Children's Librarianship in Toronto is 100 years old this year.
Wednesday, October 5, 2011
No more than 5.
If you have ever played a role-playing game, you will know that the more people you have at the table, the harder it is to run the game. I have experienced this first hand in my first (and only) game of Dungeons and Dragons 3.5. There were about fifteen people at the table. I had a new character: a cleric. I was praised for my back-story, and in my mind I had a few great interactions planned for introducing the character to the group of players.
Instead, in the five hour game, I got to make two moves: one roll to heal someone and one to attack something. I failed one of those rolls.
It was not a fun time, and needless to say, I didn't go back to that group.
Let's fast forward several years. White-Wolf came out with their epic game based off of anime-troops: Exalted. Exalted was designed to be played with five players and a game master / storyteller. Any more people, and the game gets a bit bogged down. Any fewer, and the characters will have to become more creative to meet all of the challenges presented in the story (not necessarily a bad thing). Five was the magic number for this particular game.
As I run my games, since they are run in a public space, other people become interested in what is happening. At times, they ask if they can join in, even if it is just to try the game. The good news is I have yet to have a player make two moves in five hours! The bad new is, with more players coming to the table, fewer characters (and therefore fewer players) get the spotlight.
What can be done about this?
The simplest solution would be to limit the number of players at a given game. Five seems to be the maximum number of players that I can handle. I know game masters who can have 7 or 8 players take part in an adventure in a meaningful way. At LARPS (a topic for another post) a game master may be overseeing dozens of players. The challenge with this is, what do you do with the other players?
If you have the time, you could create another game for the new players on a different day. This may take up more time than you had budgeted for gaming, as a typical game session can take anywhere from two to six hours. This doesn't include the preparation that you would need to do beforehand, to ensure that you have an appropriate adventure for your players. Of course, to save time, you could even run the same adventure with the different group.
Another option would be to invite the (potential) new players to game after your current story-arch has ended. A role-playing game is just an interactive story-telling session, and most good stories have a distinct end. If this is an option, you would have to decide if non-new players would be able to participate in the upcoming game, or if the new game would just be fore new players.
A third option would be to get some of your current players to step up to the plate and run a game for the potential new players. This option would depend on the other player's willingness to run a game, as well as their ability to run one. However, you may still be responsible for what goes on in the game, even if you are not the person who is running it.
What other solutions have worked for other GMs?
Picture References:
"Boys at the Table" is from http://honduraskeiser.blogspot.com/2011_01_01_archive.html
"Exalted" is from http://www.flamesrising.com/exalted-rpg-review/
Tuesday, September 6, 2011
What I did on my summer vacation.
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Ceru Andrei |
This does not include some of the other games that I have ideas for: a super-heroes game, a “play the bad guy” game, a game set in OZ where Dorothy never left Kansas and a play by post game involving ghosts.Sunday, June 12, 2011
A response to "Darkness Too Visible"
Fast forward to the teenage years. Christopher Pike and R. L. Stine's Fear Street (sometimes) replaced books by Robert Muntch and Anne M. Martin. Movies of choice would (usually) not be about Aladdin, but about Jason. With the onset of puberty -- or maybe it was just high school -- the world became a darker place, and our choice of passive entertainment reflected it. Even one of my favorite televisions shows as a teenager, Buffy the Vampire Slayer, for all of it's campiness and humor, was symbolic of the things that teenagers go through. The giant praying mantis woman that nearly ate Zander reflected what happens when you get a crush on the teacher. The Invisible Girl showed the effects of being completely ignored (in some ways, worse than being bullied). Angel turning into Angelous is a metaphor for when a guy has sex with girl and than turns into a jerk.
I became interested in role-playing games (complete with dice and official rules) when I was a teenager. I'll go on a limb and say that is when most gamers become interested in role-playing games. And guess what? Most RPGs have some level of violence in them. In fact, most have an entire chapter on combat. Conflict and combat are important parts of role-playing games, because without them, there would be no plot, no story, no fun for the players. How you, as a GM or as a player, portray that conflict makes a difference. Do you say “I shoot him” and then roll the dice, and mechanically state how many hit-points are removed? Do you go into detail about where the bullet hit and how the person should now be on the ground, in pain and bleeding? Both styles of gaming are legitimate, and depending on the group, can be appropriate.If you would like to read other librarian's responses to "Darkness Too Visible", please click on the following links: The Light and Dark of Lit by the Censored Genius -- It's Pretty Dark In a Closed Mind from Agnostic, Maybe -- and There's Dark Things in Them There Books! by School Library Journal's Liz B, which includes links to many twitter comments as well as other blogs.
Thursday, June 9, 2011
Selecting Your Game: Dungeons and Dragons
Unfortunately, DnD can be more about combat and dice rolls than about acting and story telling. Some players may like this, while other players may find it annoying. I have heard it said that because of how the powers of version 4.0 have been created, Dungeons and Dragons now resembles a table-top game of World of Warcraft. The skills are greatly downplayed, the character's roles are similar, and even the races are similar. (Because I do not play WoW I am making this comparison based on the experiences of several friends.) If this is true, this quality may appeal to some players and drive other players to distraction. A large number of maps, miniatures and dice are “required” to play Dungeons and Dragons. Home-made versions of miniatures using pieces of cardboard could be substituted, as can graph paper for maps. However, if one decides to purchase official minis and map tiles, lost pieces may become an issue. Finally, Dungeons and Dragons has had some very bad press, particularly from religious objectors who see it's violence, use of magic, demonic artwork, and fictional pantheon of gods as “spiritually dangerous”. Related, there is also (an unfounded) fear that fantasy role-playing, as personified in Dungeons and Dragons, leads to mental instability. If you choose to run a game of Dungeons and Dragons at your library, you may need to deal with these negative connotations.Saturday, May 7, 2011
World Events
I am not a royalist. Yes, my country is part of the commonwealth, and yes, I respect the royal family as being the figureheads of the commonwealth, but I am not one to examine every move the royals make, follow articles, or indulge in pictures. That said, the Royal Wedding was on every television station, every radio show and every fifth internet-news site that I visited. Furthermore, there was all-day tea and costumes at work. It was hard not to get caught up in the pageantry and the hype of the wedding; especially since there is a lot of bad news happening in the world.
When the radio wasn't talking about the wedding, it was talking about Canadian politics. For those who do not know, last year Canada had a conservative minority government. The government was put on hold for the Olympics, and the first order of business was to get a new budget passed. It didn't pass. This triggered an election filled with the usual politicking on all parties. The results, however, were anything but normal or expected. First, the Green party actually got a seat in the house of commons! Second, the Liberal party (centre) did not do very well, the NDP (far left) became the opposition party, and the Bloc Quebecois (separatists) only got four seats. Finally, the conservative party gained a majority government: 60% of the seats with less than 30% of the votes. And while this type of result may be common in Canadian politics, the results of this majority will be unveiled at the end of 4 years when there will be another election. In the short term, the budget that caused this election will go through without any changes.
With regard to how we can use the election in some games, it depends on the kind of story you want to tell. If you want to write stories about the rise of a leader, look to Jack Layton and what happened in Quebec. If you want to talk about a return to power (or recurring villain, depending on your political preferences), take a look at Harper. If you want to look at young people in politics, start to follow the career of Pierre-Luc Dusseault, who, at the age of 19, is Canada's youngest ever member of parliament. The characters could work for a young politician, to ensure his success, downfall or that the status quo be maintained. If you want to play a game where the rights of the people are systematically being removed (and no one is noticing, caring, or thinking that it is a bad thing), look at the workings of the Canadian government for the last 10 years. If you want to see the effects of a Big Brother Law on a country with free speech, stay tuned.Wednesday, April 20, 2011
RPG Collection Development - Genre
Selected References
Game of Thrones picture from Daemons TV. Referenced April 19, 2010. http://www.daemonstv.com/2011/02/22/a-game-of-thrones-book-review/
Jason C from Belleville (2011). Pictures of the Room of RPG Books. Taken on April 15, 2011.
Wikipedia. "RPGs by Genre." Referenced April 19, 2010 from http://en.wikipedia.org/wiki/List_of_role-playing_games_by_genre












